Projects per year
Abstract
Empowerment of movement through superhuman strength and flexibility is a staple of action video game design. However, relatively little work has been done on the same in the context of Virtual Reality and exergames, especially outside the most obvious parameters such as jumping height and locomotion speed. We contribute a controlled experiment (N=30) of exaggerating avatar flexibility in a martial arts kicking task. We compared different settings for a nonlinear mapping from real to virtual hip rotations, with the aim of increasing the avatar's range of movement and kicking height. Our results show that users prefer medium exaggeration over realistic or grossly exaggerated flexibility. Medium exaggeration also yields significantly higher kicking performance as well as perceived competence and naturalness. The results are similar both in 1st and 3rd person views. To the best of our knowledge, this is the first study of exaggerated flexibility in VR, and the results suggest that the approach offers many benefits to VR and exergame design.
Original language | English |
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Title of host publication | CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play |
Publisher | ACM |
Pages | 201-209 |
Number of pages | 9 |
ISBN (Electronic) | 9781450356244 |
DOIs | |
Publication status | Published - 2018 |
MoE publication type | A4 Article in a conference publication |
Event | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Melbourne, Australia Duration: 28 Oct 2018 → 31 Oct 2018 Conference number: 5 https://chiplay.acm.org/2018/ |
Conference
Conference | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Abbreviated title | CHI PLAY |
Country/Territory | Australia |
City | Melbourne |
Period | 28/10/2018 → 31/10/2018 |
Internet address |
Keywords
- Exergames
- Flexibility
- Games
- Movement-based games
- Virtual Reality
Fingerprint
Dive into the research topics of 'Exaggeration of Avatar Flexibility in Virtual Reality'. Together they form a unique fingerprint.Projects
- 2 Finished
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Virtual Coach Based on Multibody Dynamics
Hämäläinen, P., Rajamäki, J., Naderi, K., Takatalo, J. & Kaos, M.
01/01/2017 → 31/12/2018
Project: Academy of Finland: Other research funding
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IMAI: Interactive Movement Artificial Intelligence (IMAI)
Takatalo, J., Rajamäki, J., Hämäläinen, P., Naderi, K., Kaos, M., Babadi, A., Toikka, J. & Ikkala, A.
01/09/2016 → 31/08/2020
Project: Academy of Finland: Other research funding