Excerpts from Everything Is a Projection (2020–present): Digital photography and 3D photogrammetry

Research output: Artistic and non-textual formDigital or Visual ProductsSolo art productionpeer-review


In three-dimensional (3D) computer graphics, photography is treated not as the final product but as data to be extracted, information to be mapped onto and raw material to augment 3D models. Texture maps, normal maps and bump maps, created from photographic data, describe the reflectance properties of an object in a virtual scene. They give instructions to the render engine to calculate the correct pixel value, generating a near imperceptibly natural scene for the human eye. Computer graphics utilizes a network of images taken from different perspectives and at different scales to achieve photorealism. The project investigates one of many algorithmic visual systems that act as a backbone of virtual reality and gaming.

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Original languageEnglish
EditionPhilosophy of Photography, vol 12, issue 1-2
Publication statusPublished - 24 Jan 2023
MoE publication typeF1 Published independent work of art or performance

Field of art

  • Contemporary art


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