Enhancing spatial perception and user experience in video games with volumetric shadows

Tuukka M. Takala*, Perttu Hämäläinen, Mikael Matveinen, Taru Simonen, Jari Takatalo

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Abstract

    In this paper, we investigate the use of volumetric shadows for enhancing three-dimensional perception and action in third-person motion games. They offer an alternative to previously studied cues and visual guides. Our preliminary survey revealed that from the games that require Kinect, 37% rely primarily on a third-person view and 9% on a first-person view. We conducted a user study where 30 participants performed object reaching, interception, and aiming tasks in six different graphical modes of a video game that was controlled using a Kinect sensor and PlayStation Move controllers. The study results indicate that different volumetric shadow cues can affect both the user experience and the gameplay performance positively or negatively, depending on the lighting setup. Qualitative user experience analysis shows that playing was found to be most easy and fluent in a typical virtual reality setting with stereo rendering and flat surface shadows.

    Original languageEnglish
    Title of host publicationComputer-Human Interaction
    Subtitle of host publicationCognitive Effects of Spatial Interaction, Learning, and Ability - 25th Australian Computer-Human Interaction Conference, OzCHI 2013, Revised and Extended Papers
    EditorsTheodor Wyeld, Paul Calder, Haifeng Shen
    PublisherSpringer
    Pages91-113
    Number of pages23
    ISBN (Print)9783319169392
    DOIs
    Publication statusPublished - 1 Jan 2015
    MoE publication typeA4 Conference publication
    EventAustralian Conference on Human-Computer-Interaction - Adelaide, Australia
    Duration: 25 Nov 201329 Nov 2013
    Conference number: 25

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume8433
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    ConferenceAustralian Conference on Human-Computer-Interaction
    Abbreviated titleOzCHI
    Country/TerritoryAustralia
    CityAdelaide
    Period25/11/201329/11/2013

    Keywords

    • 3D user interface
    • Depth cues
    • Depth perception
    • Game experience
    • Games
    • Stereoscopy
    • Volumetric shadows

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