Abstract
In this paper, we investigate the use of volumetric shadows for enhancing three-dimensional perception and action in third-person motion games. They offer an alternative to previously studied cues and visual guides. Our preliminary survey revealed that from the games that require Kinect, 37% rely primarily on a third-person view and 9% on a first-person view. We conducted a user study where 30 participants performed object reaching, interception, and aiming tasks in six different graphical modes of a video game that was controlled using a Kinect sensor and PlayStation Move controllers. The study results indicate that different volumetric shadow cues can affect both the user experience and the gameplay performance positively or negatively, depending on the lighting setup. Qualitative user experience analysis shows that playing was found to be most easy and fluent in a typical virtual reality setting with stereo rendering and flat surface shadows.
Original language | English |
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Title of host publication | Computer-Human Interaction |
Subtitle of host publication | Cognitive Effects of Spatial Interaction, Learning, and Ability - 25th Australian Computer-Human Interaction Conference, OzCHI 2013, Revised and Extended Papers |
Editors | Theodor Wyeld, Paul Calder, Haifeng Shen |
Publisher | Springer |
Pages | 91-113 |
Number of pages | 23 |
ISBN (Print) | 9783319169392 |
DOIs | |
Publication status | Published - 1 Jan 2015 |
MoE publication type | A4 Conference publication |
Event | Australian Conference on Human-Computer-Interaction - Adelaide, Australia Duration: 25 Nov 2013 → 29 Nov 2013 Conference number: 25 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 8433 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | Australian Conference on Human-Computer-Interaction |
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Abbreviated title | OzCHI |
Country/Territory | Australia |
City | Adelaide |
Period | 25/11/2013 → 29/11/2013 |
Keywords
- 3D user interface
- Depth cues
- Depth perception
- Game experience
- Games
- Stereoscopy
- Volumetric shadows