Embodiment and Computational Creativity

Christian Guckelsberger, Anna Kantosalo, Santiago Negrete-Yankelevich, Tapio Takala

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Abstract

We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use of the concept highly ambiguous. We overcome this situation by means of a systematic review and a prescriptive analysis of publications at the International Conference on Computational Creativity. We adopt and extend an established typology of embodiment to resolve ambiguity through identifying and comparing different usages of the concept. We collect, contextualise and highlight opportunities and challenges in embracing embodiment in CC as a reference for research, and put forward important directions to further the embodied CC research programme.
Original languageEnglish
Title of host publicationProceedings of the 12th International Conference on Computational Creativity (ICCC 2021)
PublisherAssociation for Computational Creativity
Pages192-201
ISBN (Electronic)978-989-54160-3-5
Publication statusPublished - 1 Sept 2021
MoE publication typeA4 Conference publication
EventInternational Conference on Computational Creativity - Mexico City, Mexico
Duration: 14 Sept 202118 Sept 2021

Conference

ConferenceInternational Conference on Computational Creativity
Abbreviated titleICCC
Country/TerritoryMexico
CityMexico City
Period14/09/202118/09/2021

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