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Abstract
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ (1) project, which aims to impact how online immersive technologies influence multi-user interaction and communication with a focus on dancing and learning dance together online. We aim to enable shared online social immersive experiences across the reality-virtuality continuum synchronizing audio, visual and haptic rendering. In teaching and learning to dance remotely, our models should support accessibility, style transfer and adaption of multi-modal feedback according to skills, strength, flexibility observations.
Original language | English |
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Title of host publication | Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 |
Publisher | IEEE |
Pages | 309-313 |
Number of pages | 5 |
ISBN (Print) | 978-1-6654-1166-0 |
DOIs | |
Publication status | Published - Mar 2021 |
MoE publication type | A4 Conference publication |
Event | IEEE Conference on Virtual Reality and 3D User Interfaces - Lisbon, Portugal Duration: 27 Mar 2021 → 1 Apr 2021 https://ieeevr.org/2021/ |
Conference
Conference | IEEE Conference on Virtual Reality and 3D User Interfaces |
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Abbreviated title | VRW |
Country/Territory | Portugal |
City | Lisbon |
Period | 27/03/2021 → 01/04/2021 |
Internet address |
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CAROUSEL: CAROUSEL Plus
Hämäläinen, P. (Principal investigator)
01/01/2021 → 31/12/2024
Project: EU: Framework programmes funding