Embodied online dance learning objectives of CAROUSEL+

Kenny Mitchell*, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


Our position paper concerns the embodied dance learning objectives of CAROUSEL+ (CarouselDancing.org) for online immersive multi-user interaction with a focus on dancing and learning dance together online. Online social immersive experiences across the reality-virtuality continuum synchronize audio, visual and haptics. In teaching and learning to dance remotely, our models support accessibility, style transfer and adaption of feedback according to skills and flexibility observations.
Original languageEnglish
Title of host publicationIEEE VR 2021 Workshop: K-12+ Embodied Learning through V and AR
Publication statusAccepted/In press - 2021
MoE publication typeA4 Article in a conference publication

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