Embodied online dance learning objectives of CAROUSEL+

Kenny Mitchell*, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

1 Citation (Scopus)
126 Downloads (Pure)

Abstract

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ (1) project, which aims to impact how online immersive technologies influence multi-user interaction and communication with a focus on dancing and learning dance together online. We aim to enable shared online social immersive experiences across the reality-virtuality continuum synchronizing audio, visual and haptic rendering. In teaching and learning to dance remotely, our models should support accessibility, style transfer and adaption of multi-modal feedback according to skills, strength, flexibility observations.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
PublisherIEEE
Pages309-313
Number of pages5
ISBN (Print)978-1-6654-1166-0
DOIs
Publication statusPublished - Mar 2021
MoE publication typeA4 Conference publication
EventIEEE Conference on Virtual Reality and 3D User Interfaces - Lisbon, Portugal
Duration: 27 Mar 20211 Apr 2021
https://ieeevr.org/2021/

Conference

ConferenceIEEE Conference on Virtual Reality and 3D User Interfaces
Abbreviated titleVRW
Country/TerritoryPortugal
CityLisbon
Period27/03/202101/04/2021
Internet address

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  • CAROUSEL: CAROUSEL Plus

    Hämäläinen, P. (Principal investigator)

    01/01/202131/12/2024

    Project: EU: Framework programmes funding

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