Embodied Interactions: Towards an Exploration of the Expressive and Narrative Potential of Performance Costume through Wearable Technologies

Research output: Contribution to journalArticleScientificpeer-review

Standard

Embodied Interactions : Towards an Exploration of the Expressive and Narrative Potential of Performance Costume through Wearable Technologies. / Pantouvaki, Sofia.

In: Scene, Vol. 2, No. 1+2, 2014, p. 179-196.

Research output: Contribution to journalArticleScientificpeer-review

Harvard

APA

Vancouver

Author

Bibtex - Download

@article{5a6ede5d0c6b402993c3ad77a5b2c46d,
title = "Embodied Interactions: Towards an Exploration of the Expressive and Narrative Potential of Performance Costume through Wearable Technologies",
abstract = "The use of smart materials and wearable electronics has rapidly expanded in the field of fashion, introducing new interactive qualities of surfaces, materials and garments. In fashion garments, the performative environment functions as an abstract site for experimentation, expression and communication of the wearer through the intelligent garment. However, there is still limited use of embodied technologies in the field of performance costume for text-based and music-based performance, with the exception of integrated lighting technologies, currently broadly used in musical performance. This article provides a critical review of specific examples of technology-led garments in live performance, and uses a specific fragment from the Athens 2004 Olympic Games Opening Ceremony as a case study to highlight how technologies embedded in costume can create interactive interfaces between the body of the performer and the environment – the space, the other performers, the audience – becoming a transmitter and receiver of emotions, experiences and meanings in innovative ways. By analysing this case, as well as by posing questions, this article aims at generating a discourse on the expressive and narrative potential of the use of intelligent materials and embodied technologies within the creative practice of costume design.",
author = "Sofia Pantouvaki",
year = "2014",
doi = "10.1386/scene.2.1-2.179_1",
language = "English",
volume = "2",
pages = "179--196",
journal = "Scene",
issn = "2044-3714",
number = "1+2",

}

RIS - Download

TY - JOUR

T1 - Embodied Interactions

T2 - Towards an Exploration of the Expressive and Narrative Potential of Performance Costume through Wearable Technologies

AU - Pantouvaki, Sofia

PY - 2014

Y1 - 2014

N2 - The use of smart materials and wearable electronics has rapidly expanded in the field of fashion, introducing new interactive qualities of surfaces, materials and garments. In fashion garments, the performative environment functions as an abstract site for experimentation, expression and communication of the wearer through the intelligent garment. However, there is still limited use of embodied technologies in the field of performance costume for text-based and music-based performance, with the exception of integrated lighting technologies, currently broadly used in musical performance. This article provides a critical review of specific examples of technology-led garments in live performance, and uses a specific fragment from the Athens 2004 Olympic Games Opening Ceremony as a case study to highlight how technologies embedded in costume can create interactive interfaces between the body of the performer and the environment – the space, the other performers, the audience – becoming a transmitter and receiver of emotions, experiences and meanings in innovative ways. By analysing this case, as well as by posing questions, this article aims at generating a discourse on the expressive and narrative potential of the use of intelligent materials and embodied technologies within the creative practice of costume design.

AB - The use of smart materials and wearable electronics has rapidly expanded in the field of fashion, introducing new interactive qualities of surfaces, materials and garments. In fashion garments, the performative environment functions as an abstract site for experimentation, expression and communication of the wearer through the intelligent garment. However, there is still limited use of embodied technologies in the field of performance costume for text-based and music-based performance, with the exception of integrated lighting technologies, currently broadly used in musical performance. This article provides a critical review of specific examples of technology-led garments in live performance, and uses a specific fragment from the Athens 2004 Olympic Games Opening Ceremony as a case study to highlight how technologies embedded in costume can create interactive interfaces between the body of the performer and the environment – the space, the other performers, the audience – becoming a transmitter and receiver of emotions, experiences and meanings in innovative ways. By analysing this case, as well as by posing questions, this article aims at generating a discourse on the expressive and narrative potential of the use of intelligent materials and embodied technologies within the creative practice of costume design.

U2 - 10.1386/scene.2.1-2.179_1

DO - 10.1386/scene.2.1-2.179_1

M3 - Article

VL - 2

SP - 179

EP - 196

JO - Scene

JF - Scene

SN - 2044-3714

IS - 1+2

ER -

ID: 17089120