Ecoepidemiological Simulation as a Serious Game Engine Module

Masood Masoodian, Saturnino Luz

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

The integration of an agent-based simulation model as a component of a game engine for serious games targeting prevention and health promotion in the context of infectious diseases is described. It is argued that a combination of agent-based modelling and serious games can help provide a more realistic picture of disease spread than conventional ecoepidemiological models, by facilitating the integration of more detailed multidisciplinary expert knowledge. In addition, agent-based simulations provide engaging game mechanics, thereby fostering citizen engagement in the collection of up-to-date real-world data which can be used to improve the model.
Original languageEnglish
Title of host publicationProceedings of the 30th IEEE International Symposium on Computer-Based Medical Systems
PublisherIEEE
Pages193-194
Number of pages2
ISBN (Electronic)9781538617106
DOIs
Publication statusPublished - 2017
MoE publication typeA4 Article in a conference publication
EventIEEE International Symposium on Computer-Based Medical Systems - Thessaloniki, Greece
Duration: 22 Jun 201724 Jun 2017
Conference number: 30
http://cbms2017.org/
http://www.cbms2017.org

Publication series

NameProceedings of the IEEE Symposium on Computer-Based Medical Systems
PublisherIEEE
ISSN (Electronic)2372-9198

Conference

ConferenceIEEE International Symposium on Computer-Based Medical Systems
Abbreviated titleIEEE CBMS
CountryGreece
CityThessaloniki
Period22/06/201724/06/2017
Internet address

Keywords

  • Ecoepidemiological modelling
  • agent-based simulation
  • serious games
  • medical informatics
  • game engines

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