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"Don’t You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit Discussions

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

3 Citations (Scopus)
638 Downloads (Pure)

Abstract

Entertainment videogames have been recognized for their potential therapeutic benefits, but there is a need for more in-depth, game-specific explorations of the game features that could contribute to such benefits. This study examines how players of Dark Souls describe the game as helping them cope with depression. We conducted a thematic analysis of Reddit discussions where players narrate their mental health experiences with the game, using AI tools to assist in identifying relevant data for a purposive sample. Our findings suggest that Dark Souls could support players’ mental health, for example, by (1) cultivating resilience and perseverance through its challenging gameplay, (2) triggering existential reflections through symbolic representations of depression, and (3) enabling supportive online communities and interactions. Our findings offer rich, player-centered insights into the perceived mental health benefits of commercial videogames, highlighting their potential to transcend entertainment and inform the design of engaging digital mental health tools.
Original languageEnglish
Title of host publicationCHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
PublisherACM
Pages1-20
Number of pages20
ISBN (Electronic)979-8-4007-1394-1
DOIs
Publication statusPublished - 26 Apr 2025
MoE publication typeA4 Conference publication
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - PACIFICO Yokohama, Yokohama, Japan
Duration: 26 Apr 20251 May 2025
https://chi2025.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
Country/TerritoryJapan
CityYokohama
Period26/04/202501/05/2025
Internet address

Funding

The research was funded by the Research Council of Finland (MAGE – Establishing a Model of Aesthetic Game Experience, 339350).

Keywords

  • human-computer interaction
  • mental health
  • therapy
  • user experience
  • online research

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