Projects per year
Abstract
Entertainment videogames have been recognized for their potential therapeutic benefits, but there is a need for more in-depth, game-specific explorations of the game features that could contribute to such benefits. This study examines how players of Dark Souls describe the game as helping them cope with depression. We conducted a thematic analysis of Reddit discussions where players narrate their mental health experiences with the game, using AI tools to assist in identifying relevant data for a purposive sample. Our findings suggest that Dark Souls could support players’ mental health, for example, by (1) cultivating resilience and perseverance through its challenging gameplay, (2) triggering existential reflections through symbolic representations of depression, and (3) enabling supportive online communities and interactions. Our findings offer rich, player-centered insights into the perceived mental health benefits of commercial videogames, highlighting their potential to transcend entertainment and inform the design of engaging digital mental health tools.
Original language | English |
---|---|
Title of host publication | CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, April 26–May 01, 2025, Yokohama, Japan |
Publisher | ACM |
Pages | 1-20 |
Number of pages | 20 |
ISBN (Electronic) | 979-8-4007-1394-1 |
DOIs | |
Publication status | Published - 25 Apr 2025 |
MoE publication type | A4 Conference publication |
Event | ACM SIGCHI Annual Conference on Human Factors in Computing Systems - PACIFICO Yokohama, Yokohama, Japan Duration: 26 Apr 2025 → 1 May 2025 https://chi2025.acm.org/ |
Conference
Conference | ACM SIGCHI Annual Conference on Human Factors in Computing Systems |
---|---|
Abbreviated title | ACM CHI |
Country/Territory | Japan |
City | Yokohama |
Period | 26/04/2025 → 01/05/2025 |
Internet address |
Fingerprint
Dive into the research topics of '"Don’t You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit Discussions'. Together they form a unique fingerprint.Projects
- 1 Active
-
MAGE: Establishing a Model of Aesthetic Game Experience (MAGE)
Lindqvist, J. (Principal investigator)
01/09/2021 → 31/08/2025
Project: RCF Academy Project
Prizes
-
CHI'25 Honorable Mention Award
Väkevä, J. (Recipient), Hämäläinen, P. (Recipient) & Lindqvist, J. (Recipient), 27 Mar 2025
Prize: Award or honor granted for a specific work