Do points, levels and leaderboards harm intrinsic motivation? An empirical analysis of common gamification elements

Elisa D. Mekler, Florian Brühlmann, Klaus Opwis, Alexandre N. Tuch

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

259 Citations (Scopus)

Abstract

It is heavily debated within the gamification community whether specific game elements may actually undermine users' intrinsic motivation. This online experiment examined the effects of three commonly employed game design elements - points, leaderboard, levels - on users' performance, intrinsic motivation, perceived autonomy and competence in an image annotation task. Implementation of these game elements significantly increased performance, but did not affect perceived autonomy, competence or intrinsic motivation. Our findings suggest that points, levels and leaderboards by themselves neither make nor break users' intrinsic motivation in non-game contexts. Instead, it is assumed that they act as progress indicators, guiding and enhancing user performance. While more research on the contextual factors that may potentially mediate the effects of game elements on intrinsic motivation is required, it seems that the implementation of points, levels, and leaderboards is a viable means to promote specific user behavior in non-game contexts.

Original languageEnglish
Title of host publicationGamification 2013 - Proceedings of the 1st International Conference on Gameful Design, Research, and Applications
PublisherACM
Pages66-73
Number of pages8
ISBN (Print)9781450328159
DOIs
Publication statusPublished - 1 Jan 2013
MoE publication typeA4 Conference publication
EventInternational Conference on Gameful Design, Research, and Applications - Stratford, Canada
Duration: 2 Oct 20134 Oct 2013
Conference number: 1

Conference

ConferenceInternational Conference on Gameful Design, Research, and Applications
Abbreviated titleGamification
Country/TerritoryCanada
CityStratford
Period02/10/201304/10/2013

Keywords

  • Game design elements
  • Gameful design
  • Gamification
  • Motivation

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