Abstract
Interest in gamification is growing steadily. But as the underlying mechanisms of gamification are not well understood yet, a closer examination of a gamified activity’s meaning and individual game design elements may provide more insights. We examine the effects of points – a basic element of gamification, – and meaningful framing – acknowledging participants’ contribution to a scientific cause, – on intrinsic motivation and performance in an online image annotation task. Based on these findings, we discuss implications and opportunities for future research on gamification.
| Original language | English |
|---|---|
| Pages | 1137-1142 |
| Number of pages | 6 |
| DOIs | |
| Publication status | Published - 27 Apr 2013 |
| MoE publication type | Not Eligible |
| Event | ACM SIGCHI Annual Conference on Human Factors in Computing Systems - Paris, France Duration: 27 Apr 2013 → 2 May 2013 Conference number: 31 http://chi2013.acm.org/ |
Conference
| Conference | ACM SIGCHI Annual Conference on Human Factors in Computing Systems |
|---|---|
| Abbreviated title | ACM CHI |
| Country/Territory | France |
| City | Paris |
| Period | 27/04/2013 → 02/05/2013 |
| Internet address |
Keywords
- Gameful design
- Games with a purpose
- Gamification
- Meaning
- Motivation
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