Disassembling Gamification: The Effects of Points and Meaning on User Motivation and Performance

Elisa D. Mekler, Alexandre N. Tuch, Florian Brühlmann, Klaus Opwis

Research output: Contribution to conferenceAbstractScientificpeer-review

56 Citations (Scopus)

Abstract

Interest in gamification is growing steadily. But as the underlying mechanisms of gamification are not well understood yet, a closer examination of a gamified activity’s meaning and individual game design elements may provide more insights. We examine the effects of points – a basic element of gamification, – and meaningful framing – acknowledging participants’ contribution to a scientific cause, – on intrinsic motivation and performance in an online image annotation task. Based on these findings, we discuss implications and opportunities for future research on gamification.

Original languageEnglish
Pages1137-1142
Number of pages6
DOIs
Publication statusPublished - 27 Apr 2013
MoE publication typeNot Eligible
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - Paris, France
Duration: 27 Apr 20132 May 2013
Conference number: 31
http://chi2013.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
CountryFrance
CityParis
Period27/04/201302/05/2013
Internet address

Keywords

  • Gameful design
  • Games with a purpose
  • Gamification
  • Meaning
  • Motivation

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    Mekler, E. D., Tuch, A. N., Brühlmann, F., & Opwis, K. (2013). Disassembling Gamification: The Effects of Points and Meaning on User Motivation and Performance. 1137-1142. Abstract from ACM SIGCHI Annual Conference on Human Factors in Computing Systems, Paris, France. https://doi.org/10.1145/2468356.2468559