Directions for 3D User Interface Research from Consumer VR Games

Anthony Steed, Tuukka M. Takala, Daniel Archer, Wallace Lages, Robert W. Lindeman

Research output: Contribution to journalArticleScientificpeer-review

17 Citations (Scopus)
191 Downloads (Pure)

Abstract

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration.

Original languageEnglish
Pages (from-to)4171-4182
Number of pages12
JournalIEEE Transactions on Visualization and Computer Graphics
Volume27
Issue number11
Early online date2021
DOIs
Publication statusPublished - 1 Nov 2021
MoE publication typeA1 Journal article-refereed

Keywords

  • 3D user interfaces
  • consumer head-mounted displays
  • Control systems
  • games
  • Games
  • Guidelines
  • interaction patterns
  • Standards
  • Three-dimensional displays
  • User interfaces
  • Virtual reality
  • Visualization

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