Digitaalisen kilpapelaamisen esihistoriaa Suomessa 1980-luvulta 1990-luvun puoliväliin

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Researchers

Research units

  • University of Turku

Abstract

In this article we discuss the early history of competitive gaming and esports in Finland. Our findings are based on the earliest video and computer game competitions of the 1980s and early 1990s, and the high score lists published by hobbyist magazines. Therefore the article largely deals with the relationship between competitive play and different kinds of publicity. By analyzing various grassroots and commercial cases, we shed light on the foundation that later esports built upon.

Details

Original languageFinnish
Title of host publicationPelitutkimuksen vuosikirja 2018
EditorsRaine Koskimaa, Jonne Arjoranta, Usva Friman, Frans Mäyrä, Olli Sotamaa, Jaakko Suominen
Publication statusPublished - 19 Dec 2018
MoE publication typeA3 Part of a book or another research book

Publication series

NamePelitutkimuksen vuosikirja
PublisherTampereen yliopisto
ISSN (Electronic)1798-355X

    Research areas

  • digital culture, Pac-Man, videogames, eSports

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