Developing a Game Production Pipeline for University Educators

Ylva Grufstedt*, Tomi Kauppinen, Annakaisa Kultima

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Abstract

In this paper, we describe the initial process of developing what we call the
Game Production Pipeline (GPP), an effort to assist and guide educators in
making educational games within higher education. Noting the need to push
the boundaries of engaging virtual learning principles in the wake of the
pandemic, the GPP seeks to address the epistemic gap between game design,
virtual education, and game production. We set out to investigate educator
wants, needs, and challenges in this area. We also created a probing survey to
collect juxtaposing feedback on the GPP from commercial game developers.
We found that educators were more concerned with implementation than
design, and that developers had notes on time and production management,
and epistemic clashes in making educational games.
Original languageEnglish
Title of host publication8TH INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES (HEAD '22)
Subtitle of host publication8th International Conference on Higher Education Advances (HEAd’22)
EditorsJ Domenech
Place of PublicationValencia
PublisherEditorial Universitat Politècnica de València
Pages1153-1160
Number of pages8
Volume1
Edition8
ISBN (Electronic)978-84-1396-003-6
DOIs
Publication statusPublished - 17 Jun 2022
MoE publication typeA4 Conference publication
EventInternational Conference on Higher Education Advances - Universitat Politècnica de València (UPV), Valencia, Spain
Duration: 14 Jun 202217 Jun 2022
Conference number: 8
http://headconf.org/

Publication series

NameConference on Higher Education Advances
ISSN (Print)2603-5871

Conference

ConferenceInternational Conference on Higher Education Advances
Abbreviated titleHEAD
Country/TerritorySpain
CityValencia
Period14/06/202217/06/2022
Internet address

Keywords

  • online learning
  • virtual learning
  • game design
  • educational games
  • serious games
  • game production

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