Designing SciberPunks as Future Personas for More than Human Design

Annika Wolff*, Antti Knutas, Anne Pässilä, Joni Lautala, Lasse Kantola, Teija Vainio

*Corresponding author for this work

Research output: Contribution to conferencePaperScientificpeer-review


In this case study we describe the evolution of a new method for creating future personas, called SciberPunks, for use in sustainable city design scenarios. SciberPunks channel the voice of the environment and have special abilities for feeling and expressing data, such as the ability to taste it, or communicate it through living tattoos on the skin. The aim was to examine how environmental data could act as a bridge between people and nature, to encourage empathy towards 'more-than-human' perspectives. We engaged 5 participants in activities designed to lead them through a process of engaging with information and data in the process of building their personas. The activities utilised arts-based methods as we were interested in the experiential aspects of engaging with data and how we might foster creative and sensory experiences with it. Activities included drawing, writing and performing and were framed by a single story that took participants on a journey through time: past, present and future. Activities took place online, due to COVID-19. Overall, participants produced 5 characters, including a shaman, a shape-shifter and a fairy, all with special skills for connecting to nature and/or to each other.
Original languageEnglish
Number of pages8
Publication statusPublished - 2021
MoE publication typeNot Eligible
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - Virtual, Online
Duration: 8 May 202113 May 2021


ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
CityVirtual, Online
Internet address


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