Designing Games as Playable Concepts: Five Design Values for Tiny Embedded Educational Games

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Abstract

Digital games transform our lives; they provide an opportunity to engage with other worlds in a playful way, in many ways similarly to what other forms of audio-visual communication (like movies, paintings or photos) have offered for a longer time. However, learning materials still use rather traditional ways for accompanying media, ranging from static figures and graphs to videos and animations. In this paper, we explore the notion of Playable Concepts: tiny games that are embedded as part of educational material instead of separate and standalone products. We argue that games could be in a similar role as static graphical elements in educational and communicational material, embedded in the text, together with other media formats. We suggest that the design space of Playable Concepts can be framed with five distinct design values: Value of Partiality, Value of Embeddedness, Value of Simplicity and Immediacy, and Value of Reusability.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2020
PublisherDigital Games Research Association (DIGRA)
Number of pages20
Publication statusPublished - 2020
MoE publication typeA4 Article in a conference publication
EventDigital Games Research Association Conference: Play Everywhere - Tampere Hall, Tampere, Finland
Duration: 2 Jun 20206 Jun 2020
https://digra2020.org/

Publication series

NameDIGRA digital library
ISSN (Electronic)2342-9666

Conference

ConferenceDigital Games Research Association Conference
Abbreviated titleDiGRA
CountryFinland
CityTampere
Period02/06/202006/06/2020
Internet address

Keywords

  • game design
  • Educational games
  • playable concepts

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