Abstract
Digital games transform our lives; they provide an opportunity to engage with other worlds in a playful way, in many ways similarly to what other forms of audio-visual communication (like movies, paintings or photos) have offered for a longer time. However, learning materials still use rather traditional ways for accompanying media, ranging from static figures and graphs to videos and animations. In this paper, we explore the notion of Playable Concepts: tiny games that are embedded as part of educational material instead of separate and standalone products. We argue that games could be in a similar role as static graphical elements in educational and communicational material, embedded in the text, together with other media formats. We suggest that the design space of Playable Concepts can be framed with five distinct design values: Value of Partiality, Value of Embeddedness, Value of Simplicity and Immediacy, and Value of Reusability.
Original language | English |
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Title of host publication | Proceedings of DiGRA 2020 |
Publisher | Digital Games Research Association (DIGRA) |
Number of pages | 20 |
Publication status | Published - 2020 |
MoE publication type | A4 Conference publication |
Event | Digital Games Research Association Conference - Tampere Hall, Tampere, Finland Duration: 2 Jun 2020 → 6 Jun 2020 https://digra2020.org/ |
Publication series
Name | DIGRA digital library |
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ISSN (Electronic) | 2342-9666 |
Conference
Conference | Digital Games Research Association Conference |
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Abbreviated title | DiGRA |
Country/Territory | Finland |
City | Tampere |
Period | 02/06/2020 → 06/06/2020 |
Internet address |
Keywords
- game design
- Educational games
- playable concepts