Designing for Playfulness in Human-AI Authoring Tools

Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

4 Citations (Scopus)
44 Downloads (Pure)

Abstract

Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement - not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such tools. Motivating and rewarding playfulness as an exploratory, task-agnostic, open, and subversive attitude can support the satisfaction of more diverse user goals, and have a strong, positive effect on the user experience, the emerging human-AI interaction, and the resulting artefact. In this paper, we motivate the importance of playfulness as user experience in human-AI authoring tools, and propose concrete strategies to design for playfulness in the human user through UI design, in the AI through algorithms, or through interventions to their dialog. We conclude with an outlook of the research agenda.

Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023
EditorsPhil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom
PublisherACM
Pages 1–4
ISBN (Electronic)978-1-4503-9856-5
DOIs
Publication statusPublished - 12 Apr 2023
MoE publication typeA4 Conference publication
EventInternational Conference on the Foundations of Digital Games - Lisbon, Portugal
Duration: 11 Apr 202314 Apr 2023
Conference number: 18

Conference

ConferenceInternational Conference on the Foundations of Digital Games
Abbreviated titleFDG
Country/TerritoryPortugal
CityLisbon
Period11/04/202314/04/2023

Keywords

  • creativity support
  • mixed-initiative co-creativity
  • play
  • playfulness

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