Abstract
Many human-AI authoring tools are used in a playful way, while being primarily designed for task-achievement - not playfulness. We argue that playfulness is an important yet overlooked factor of user behaviour and experience when interacting with such tools. Motivating and rewarding playfulness as an exploratory, task-agnostic, open, and subversive attitude can support the satisfaction of more diverse user goals, and have a strong, positive effect on the user experience, the emerging human-AI interaction, and the resulting artefact. In this paper, we motivate the importance of playfulness as user experience in human-AI authoring tools, and propose concrete strategies to design for playfulness in the human user through UI design, in the AI through algorithms, or through interventions to their dialog. We conclude with an outlook of the research agenda.
Original language | English |
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Title of host publication | Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023 |
Editors | Phil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom |
Publisher | ACM |
Pages | 1–4 |
ISBN (Electronic) | 978-1-4503-9856-5 |
DOIs | |
Publication status | Published - 12 Apr 2023 |
MoE publication type | A4 Conference publication |
Event | International Conference on the Foundations of Digital Games - Lisbon, Portugal Duration: 11 Apr 2023 → 14 Apr 2023 Conference number: 18 |
Conference
Conference | International Conference on the Foundations of Digital Games |
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Abbreviated title | FDG |
Country/Territory | Portugal |
City | Lisbon |
Period | 11/04/2023 → 14/04/2023 |
Keywords
- creativity support
- mixed-initiative co-creativity
- play
- playfulness