Designing Entertainment for the Aging Population

Paula Alexandra Silva, Masood Masoodian*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

    1 Citation (Scopus)

    Abstract

    Despite the ever-increasing aging world population, most interactive entertainment and fun technologies are not specifically being designed for older adults. However, this trend is starting to change, particularly in the area of entertainment for health and wel-being. Therefore, this workshop aims to bring together researchers, designers, developers and entrepreneurs interested in the design, development, evaluation, commercialization and deployment of entertainment technologies for the aging population, targeting their needs and promoting their health and well-being.

    Original languageEnglish
    Title of host publicationEntertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings
    EditorsEsteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
    Pages345-348
    Number of pages4
    ISBN (Electronic)978-3-319-99426-0
    DOIs
    Publication statusPublished - 1 Jan 2018
    MoE publication typeA4 Article in a conference publication
    EventInternational Conference on Entertainment Computing - Poznan, Poland
    Duration: 17 Sep 201820 Sep 2018
    Conference number: 17
    http://www.ifip-icec.org/
    http://wcc2018.put.poznan.pl/

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume11112 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    ConferenceInternational Conference on Entertainment Computing
    Abbreviated titleICEC
    Country/TerritoryPoland
    CityPoznan
    Period17/09/201820/09/2018
    OtherHeld at the 24th IFIP World Computer Congress, WCC 2018
    Internet address

    Keywords

    • Aging population
    • Design for aging
    • Entertainment for aging
    • Health
    • Older adults
    • Well-being

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