Designing Entertainment for the Aging Population

Paula Alexandra Silva, Masood Masoodian*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)


Despite the ever-increasing aging world population, most interactive entertainment and fun technologies are not specifically being designed for older adults. However, this trend is starting to change, particularly in the area of entertainment for health and wel-being. Therefore, this workshop aims to bring together researchers, designers, developers and entrepreneurs interested in the design, development, evaluation, commercialization and deployment of entertainment technologies for the aging population, targeting their needs and promoting their health and well-being.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings
EditorsEsteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
Number of pages4
ISBN (Electronic)978-3-319-99426-0
Publication statusPublished - 1 Jan 2018
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Entertainment Computing - Poznan, Poland
Duration: 17 Sep 201820 Sep 2018
Conference number: 17

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11112 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


ConferenceInternational Conference on Entertainment Computing
Abbreviated titleICEC
OtherHeld at the 24th IFIP World Computer Congress, WCC 2018
Internet address


  • Aging population
  • Design for aging
  • Entertainment for aging
  • Health
  • Older adults
  • Well-being

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