Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses

Yi-Ta Hsieh*, Antti Jylhä, Valeria Orso, Luciano Gamberini, Giulio Jacucci

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    101 Citations (Scopus)

    Abstract

    Smart glasses suffer from obtrusive or cumbersome interaction techniques. Studies show that people are not willing to publicly use, for example, voice control or mid-air gestures in front of the face. Some techniques also hamper the high degree of freedom of the glasses. In this paper, we derive design principles for socially acceptable, yet versatile, interaction techniques for smart glasses based on a survey of related work. We propose an exemplary design, based on a haptic glove integrated with smart glasses, as an embodiment of the design principles. The design is further refined into three interaction scenarios: text entry, scrolling, and point-and-select. Through a user study conducted in a public space we show that the interaction technique is considered unobtrusive and socially acceptable. Furthermore, the performance of the technique in text entry is comparable to state-of-the-art techniques. We conclude by reflecting on the advantages of the proposed design.

    Original languageEnglish
    Title of host publication34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016
    PublisherACM
    Pages4203-4215
    Number of pages13
    ISBN (Print)978-1-4503-3362-7
    DOIs
    Publication statusPublished - 2015
    MoE publication typeA4 Conference publication
    EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - San Jose, United States
    Duration: 7 May 201612 May 2016
    Conference number: 34
    https://chi2016.acm.org/wp/

    Conference

    ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
    Abbreviated titleACM CHI
    Country/TerritoryUnited States
    CitySan Jose
    Period07/05/201612/05/2016
    Internet address

    Keywords

    • Wearable computing
    • social acceptability
    • head-mounted displays
    • tactile feedback
    • multimodal interaction
    • DEVICE
    • GLOVE

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