Designing a serious game for community-based disease prevention in the Amazon

Saturnino Luz, Masood Masoodian, Manuel Cesario, Raquel Rangel Cesario, Bill Rogers

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)


Many developing regions around the world rely on community-based healthcare strategies and practices to deal with prevention and control of often neglected diseases, by educating the local population and healthcare professionals, on the mechanisms by which such diseases spread and how they can be controlled. In this paper we describe a multiplayer serious game designed to raise awareness, and foster adoption of preventive measures among local citizens and community-health professionals about Leishmaniosis. We also discuss how the underlying concept for this game and its mechanics have been iteratively designed and developed in collaboration with a group of people with relevant medical and research expertise as well as practical knowledge resulting from working with our target population.

Original languageEnglish
Title of host publicationACE 2014 - 11th Advances in Computer Entertainment Technology Conference, Proceedings
PublisherAssociation for Computing Machinery (ACM)
ISBN (Electronic)9781450329453
Publication statusPublished - 11 Nov 2014
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Advances in Computer Entertainment Technology - Funchal, Madeira, Portugal
Duration: 11 Nov 201414 Nov 2014
Conference number: 11

Publication series

NameACM International Conference Proceeding Series


ConferenceInternational Conference on Advances in Computer Entertainment Technology
Abbreviated titleACE
CityFunchal, Madeira


  • Community education
  • Disease prevention
  • Games for healthcare
  • Mobile computing
  • Serious games


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