Designing a Physiological Loop for the Adaptation of Virtual Human Characters in a Social VR Scenario

Francesco Chiossi, Robin Welsch, Steeven Villa, Lewis L. Chuang, Sven Mayer

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

3 Citations (Scopus)

Abstract

Social virtual reality is getting mainstream not only for entertainment purposes but also for productivity and education. This makes the design of social VR scenarios functional to support the operator's performance. We present a physiologically-adaptive system that optimizes for visual complexity in a dual-task scenario based on electrodermal activity. Specifically, we propose a system that adapts the amount of non-player characters while jointly performing an N-Back task (primary) and visual detection task (secondary). Our preliminary results show that when optimizing the complexity of the secondary task, users report an improved user experience.
Original languageEnglish
Title of host publication2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PublisherIEEE
Pages578-579
Number of pages2
ISBN (Electronic)978-1-6654-8402-2
ISBN (Print)978-1-6654-8403-9
DOIs
Publication statusPublished - 16 Mar 2022
MoE publication typeA4 Conference publication
EventIEEE Conference on Virtual Reality and 3D User Interfaces - Christchurch, New Zealand
Duration: 12 Mar 202216 Mar 2022
https://ieeevr.org/2022/

Conference

ConferenceIEEE Conference on Virtual Reality and 3D User Interfaces
Country/TerritoryNew Zealand
CityChristchurch
Period12/03/202216/03/2022
Internet address

Keywords

  • Productivity
  • Human computer interaction
  • Visualization
  • Three-dimensional displays
  • Conferences
  • Virtual reality
  • Physiology

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