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Designing a brain-computer interface controlled video-game using consumer grade EEG hardware

  • Marijn van Vliet*
  • , Arne Robben
  • , Nikolay Chumerin
  • , Nikolay V. Manyakov
  • , Adrien Combaz
  • , Marc M. Van Hulle
  • *Corresponding author for this work
  • KU Leuven

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

69 Citations (Scopus)
135 Downloads (Pure)

Abstract

This paper describes our first attempt to port a brain-computer interface (BCI), created in a research lab and running on expensive equipment, to consumer grade equipment, allowing one to reach a much broader audience and raise public awareness of this new technology. With the BCI, the user can perform a complicated task through mind control only: playing a tactical video-game. Reliable control is accomplished by adapting a Steady-State Visual Evoked Potential (SSVEP) classifier to be robust enough to cope with the signal quality of the consumer grade electroencephalography (EEG) device used, i.e. the Emotiv EPOC. The difference in performance of the game running on research grade EEG equipment versus the Emotiv EPOC is examined. The game was tested by a broad audience during a public event and was well received.

Original languageEnglish
Title of host publication2012 ISSNIP Biosignals and Biorobotics Conference
Subtitle of host publicationBiosignals and Robotics for Better and Safer Living, BRC 2012
DOIs
Publication statusPublished - 30 Jul 2012
MoE publication typeA4 Conference publication
EventISSNIP Biosignals and Biorobotics Conference: Biosignals and Robotics for Better and Safer Living - Manaus, Brazil
Duration: 9 Jan 201211 Jan 2012

Conference

ConferenceISSNIP Biosignals and Biorobotics Conference: Biosignals and Robotics for Better and Safer Living
Abbreviated titleBRC
Country/TerritoryBrazil
CityManaus
Period09/01/201211/01/2012

Keywords

  • brain-computer interfacing
  • electroencephalography
  • Emotiv EPOC
  • games
  • steady-state visual evoked potentials

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