Design values of game jam organizers case: Global game jam 2018 in Finland

Annakaisa Kultima*

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    15 Citations (Scopus)

    Abstract

    This paper presents the findings of a pilot study for game jam organizers’ design values. The study builds on top of previous research on game design values and emphasizes the role of game jam organizers as cultural intermediaries within the game ecosystem. For the purpose of the pilot study, the survey was directed towards 27 main organizers of Global Game Jam (GGJ) 2018 in Finland. The responses covered 74% of the whole population (20 out of 27), providing a good coverage of the population of Finnish main organizers of GGJ in 2018. The pilot study presents support for the utility of the research instrument and interesting openings for future research.

    Original languageEnglish
    Title of host publicationProceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2018
    PublisherACM
    Pages21-27
    Number of pages7
    ISBN (Electronic)9781450364843
    DOIs
    Publication statusPublished - 18 Mar 2018
    MoE publication typeA4 Conference publication
    EventInternational Conference on Game Jams, Hackathons, and Game Creation Events - San Francisco, United States
    Duration: 18 Mar 201818 Mar 2018
    Conference number: 3

    Conference

    ConferenceInternational Conference on Game Jams, Hackathons, and Game Creation Events
    Abbreviated titleICG
    Country/TerritoryUnited States
    CitySan Francisco
    Period18/03/201818/03/2018

    Keywords

    • Cultural intermediaries
    • Design values
    • Game design
    • Game development
    • Game ecosystem
    • Game jams
    • Jam organizers
    • Mediators

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