Design values of game jam organizers case: Global game jam 2018 in Finland

Annakaisa Kultima*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

13 Citations (Scopus)

Abstract

This paper presents the findings of a pilot study for game jam organizers’ design values. The study builds on top of previous research on game design values and emphasizes the role of game jam organizers as cultural intermediaries within the game ecosystem. For the purpose of the pilot study, the survey was directed towards 27 main organizers of Global Game Jam (GGJ) 2018 in Finland. The responses covered 74% of the whole population (20 out of 27), providing a good coverage of the population of Finnish main organizers of GGJ in 2018. The pilot study presents support for the utility of the research instrument and interesting openings for future research.

Original languageEnglish
Title of host publicationProceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2018
PublisherACM
Pages21-27
Number of pages7
ISBN (Electronic)9781450364843
DOIs
Publication statusPublished - 18 Mar 2018
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Game Jams, Hackathons, and Game Creation Events - San Francisco, United States
Duration: 18 Mar 201818 Mar 2018
Conference number: 3

Conference

ConferenceInternational Conference on Game Jams, Hackathons, and Game Creation Events
Abbreviated titleICG
CountryUnited States
CitySan Francisco
Period18/03/201818/03/2018

Keywords

  • Cultural intermediaries
  • Design values
  • Game design
  • Game development
  • Game ecosystem
  • Game jams
  • Jam organizers
  • Mediators

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