Abstract
This paper presents the findings of a pilot study for game jam organizers’ design values. The study builds on top of previous research on game design values and emphasizes the role of game jam organizers as cultural intermediaries within the game ecosystem. For the purpose of the pilot study, the survey was directed towards 27 main organizers of Global Game Jam (GGJ) 2018 in Finland. The responses covered 74% of the whole population (20 out of 27), providing a good coverage of the population of Finnish main organizers of GGJ in 2018. The pilot study presents support for the utility of the research instrument and interesting openings for future research.
Original language | English |
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Title of host publication | Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2018 |
Publisher | ACM |
Pages | 21-27 |
Number of pages | 7 |
ISBN (Electronic) | 9781450364843 |
DOIs | |
Publication status | Published - 18 Mar 2018 |
MoE publication type | A4 Conference publication |
Event | International Conference on Game Jams, Hackathons, and Game Creation Events - San Francisco, United States Duration: 18 Mar 2018 → 18 Mar 2018 Conference number: 3 |
Conference
Conference | International Conference on Game Jams, Hackathons, and Game Creation Events |
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Abbreviated title | ICG |
Country/Territory | United States |
City | San Francisco |
Period | 18/03/2018 → 18/03/2018 |
Keywords
- Cultural intermediaries
- Design values
- Game design
- Game development
- Game ecosystem
- Game jams
- Jam organizers
- Mediators