Design Principles for Virtual Reality Applications Used in Collaborative Service Encounters

Essi Pöyry, Jani Holopainen, Petri Parvinen, Osmo Mattila, Tuure Tuunanen*

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

3 Citations (Scopus)

Abstract

Immersive technologies like virtual reality (VR) provide new opportunities to augment service encounters by supporting customer–service agent collaboration and problem-solving. Guided by the value cocreation and service technology infusion literature, a design science research (DSR) study is carried out with three iteratively developed versions of a VR application used to make decisions about forest management services. The aim is to develop design principles (DPs) for physical VR technology-infused service encounters. DSR produces unique knowledge on how a VR solution affects customer–service agent collaboration. In each development cycle, the problem–solution fit is evaluated, and emerging problems are addressed in the following DSR cycles. Based on interviews (N = 127) with customers and service agents of a forest management service company conducted during the DSR cycles, we show that VR technology solutions support collaboration and problem-solving in knowledge-intensive service encounters by invoking dialogue difficult to generate otherwise—especially when decision-makers are novices and service outcomes are physical and irreversible. We present three new DPs that help conceptualize how collaborative service encounters can be improved by using a developing VR technology: (1) the principle of empowerment, (2) the principle of focus, and (3) the principle of guided decision-making.

Original languageEnglish
Pages (from-to)1-17
JournalJournal of Service Research
DOIs
Publication statusE-pub ahead of print - 19 Jul 2024
MoE publication typeA1 Journal article-refereed

Keywords

  • collaboration
  • design science research
  • knowledge-intensive services
  • service encounter
  • virtual reality technology

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