Defining quantum games

Laura Piispanen*, Marcel Pfaffhauser, James Wootton, Julian Togelius, Annakaisa Kultima

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

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Abstract

In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.

Original languageEnglish
Article number7
Pages (from-to)1-27
Number of pages27
JournalEPJ Quantum Technology
Volume12
Issue number1
DOIs
Publication statusPublished - Dec 2025
MoE publication typeA1 Journal article-refereed

Keywords

  • Game definitions
  • Game studies
  • Game technologies
  • Gaming
  • Quantum art
  • Quantum games
  • Science games
  • Serious games

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