TY - JOUR
T1 - Decision-Making in a Real-Time Business Simulation Game
T2 - Cultural and Demographic Aspects in Small Group Dynamics
AU - Bragge, Johanna
AU - Kallio, Henrik
AU - Seppälä, Tomi
AU - Lainema, Timo
AU - Malo, Pekka
PY - 2017/5
Y1 - 2017/5
N2 - Simulated virtual realities offer a promising but currently underutilized source of data in studying cultural and demographic aspects of dynamic decision-making (DDM) in small groups. This study focuses on one simulated reality, a clock-driven business simulation game, which is used to teach operations management. The purpose of our study is to analyze the characteristics of the decision-making groups, such as cultural orientation, education, gender and group size, and their relationship to group performance in a real-time processed simulation game. Our study examines decision-making in small groups of two or three employees from a global manufacturing and service operations company. We aim at shedding new light on how such groups with diverse background profiles perform as decision-making units. Our results reveal that the profile of the decision-making group influences the outcome of decision-making, the final business result of the simulation game. In particular, the cultural and gender diversity, as well as group size seem to have intertwined effects on team performance.
AB - Simulated virtual realities offer a promising but currently underutilized source of data in studying cultural and demographic aspects of dynamic decision-making (DDM) in small groups. This study focuses on one simulated reality, a clock-driven business simulation game, which is used to teach operations management. The purpose of our study is to analyze the characteristics of the decision-making groups, such as cultural orientation, education, gender and group size, and their relationship to group performance in a real-time processed simulation game. Our study examines decision-making in small groups of two or three employees from a global manufacturing and service operations company. We aim at shedding new light on how such groups with diverse background profiles perform as decision-making units. Our results reveal that the profile of the decision-making group influences the outcome of decision-making, the final business result of the simulation game. In particular, the cultural and gender diversity, as well as group size seem to have intertwined effects on team performance.
KW - business simulation
KW - culture
KW - Dynamic decision-making
KW - group structure
KW - regression analysis
KW - regression tree
UR - http://www.scopus.com/inward/record.url?scp=85016479368&partnerID=8YFLogxK
U2 - 10.1142/S0219622017500171
DO - 10.1142/S0219622017500171
M3 - Article
AN - SCOPUS:85016479368
SN - 0219-6220
VL - 16
SP - 779
EP - 815
JO - International Journal of Information Technology and Decision Making
JF - International Journal of Information Technology and Decision Making
IS - 3
ER -