Abstract
Crowdsourcing refers to the act of using the crowd to create content or to collect feedback on some particular tasks or ideas. Within computer science education, crowdsourcing has been used - for example - to create rehearsal questions and programming assignments. As a part of their computer science education, students often learn relational databases as well as working with the databases using SQL statements. In this article, we describe a system for practicing SQL statements. The system uses teacher-provided topics and assignments, augmented with crowdsourced assignments and reviews. We study how students use the system, what sort of feedback students provide to the teacher-generated and crowdsourced assignments, and how practice affects the feedback. Our results suggest that students rate assignments highly, and there are only minor differences between assignments generated by students and assignments generated by the instructor.
Original language | English |
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Title of host publication | ITiCSE 2020 - Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education |
Publisher | ACM |
Pages | 349-355 |
Number of pages | 7 |
ISBN (Electronic) | 9781450368742 |
DOIs | |
Publication status | Published - 15 Jun 2020 |
MoE publication type | A4 Conference publication |
Event | Annual Conference on Innovation and Technology in Computer Science Education - Trondheim, Norway Duration: 15 Jun 2020 → 19 Jun 2020 Conference number: 25 |
Publication series
Name | Annual Conference on Innovation and Technology in Computer Science Education |
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ISSN (Print) | 1942-647X |
Conference
Conference | Annual Conference on Innovation and Technology in Computer Science Education |
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Abbreviated title | ITiCSE |
Country/Territory | Norway |
City | Trondheim |
Period | 15/06/2020 → 19/06/2020 |
Keywords
- assignment creation
- assignment quality
- crowdsourcing
- introduction to databases
- SQL
- student-generated content
- teacher-generated content