Creating a Dataset for Multilingual Fine-grained Emotion-detection Using Gamification-based Annotation

Emily Öhman, Kaisla Kajava, Jörg Tiedemann, Timo Honkela

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

20 Citations (Scopus)

Abstract

This paper introduces a gamified framework for fine-grained sentiment analysis and emotion detection. We present a flexible tool, Sentimentator, that can be used for efficient annotation based on crowd sourcing and a self-perpetuating gold standard. We also present a novel dataset with multi-dimensional annotations of emotions and sentiments in movie subtitles that enables research on sentiment preservation across languages and the creation of robust multilingual emotion detection tools. The tools and datasets are public and open-source and can easily be extended and applied for various purposes.

Original languageEnglish
Title of host publicationWASSA 2018 - 9th Workshop on Computational Approaches to Subjectivity, Sentiment and Social Media Analysis, Proceedings of the Workshop
PublisherAssociation for Computational Linguistics
Pages24-30
Number of pages7
ISBN (Electronic)9781948087803
Publication statusPublished - 2018
MoE publication typeA4 Conference publication
EventWorkshop on Computational Approaches to Subjectivity, Sentiment and Social Media Analysis - Brussels, Belgium
Duration: 31 Oct 201831 Oct 2018
Conference number: 9

Workshop

WorkshopWorkshop on Computational Approaches to Subjectivity, Sentiment and Social Media Analysis
Country/TerritoryBelgium
CityBrussels
Period31/10/201831/10/2018

Fingerprint

Dive into the research topics of 'Creating a Dataset for Multilingual Fine-grained Emotion-detection Using Gamification-based Annotation'. Together they form a unique fingerprint.

Cite this