Abstract
Current methods for immersive playback of spatial sound content aim at flexibility in terms of encoding and decoding, abstracting the two from the recording or playback setup. Ambisonics constitutes such a method, that is however signal-independent, and at low spatial resolutions fails to provide appropriate spatialization cues to the listener, with potential severe colouration effects and localization ambiguity. We present a new signal-dependent method for parametric analysis and synthesis of ambisonic sound scenes that takes advantage of the flexibility of Ambisonics as a spatial audio format, while improving reproduction. The proposed approach considers a more general acoustic model than previous proposals, with multiple source signals and a non isotropic ambient component. According to a listening test using headphones, the method is perceived closer to binaural reference sound scenes than ambisonic playback.
Original language | English |
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Title of host publication | 2018 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) |
Publisher | IEEE |
Pages | 6802 - 6806 |
Number of pages | 5 |
ISBN (Electronic) | 978-1-5386-4658-8 |
DOIs | |
Publication status | Published - 16 Apr 2018 |
MoE publication type | A4 Article in a conference publication |
Event | IEEE International Conference on Acoustics, Speech, and Signal Processing - Calgary, Canada Duration: 15 Apr 2018 → 20 Apr 2018 https://2018.ieeeicassp.org/ |
Publication series
Name | Proceedings of the IEEE International Conference on Acoustics, Speech, and Signal Processing |
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ISSN (Electronic) | 2379-190X |
Conference
Conference | IEEE International Conference on Acoustics, Speech, and Signal Processing |
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Abbreviated title | ICASSP |
Country/Territory | Canada |
City | Calgary |
Period | 15/04/2018 → 20/04/2018 |
Internet address |
Keywords
- spatial audio
- acoustic scene analysis
- audio coding
- Ambisonics