Comparative reality: Measuring user experience and emotion in immersive virtual environments

Adam Greenfeld, Artur Lugmayr, Wesley Lamont

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

3 Citations (Scopus)

Abstract

In this work we present the results of a large-scale comparative user-experience study measuring the user-experience and emotions of a test-group exposed to five immersive virtual reality environments: HMD, large immersive display, mobile VR, AR (HoloLens), and tablet PC. We critically analyze current Mixed Reality (MR) design guidelines typically used in Virtual Reality (VR) and Augmented Reality (AR) to support developers in creating engaging and accessible content. Through a mixed method approach-ranging from questionnaires, measuring mental effort, biofeedback, and interviews-we obtained new insights into participant's attitudes, interaction patterns, behavior, emotional state, and mental effort. Overall, we redefined existing design and usability guidelines to enable developers to create more intuitive and immersive content based on our insights. A UX design approach is pivotal for the enhancement of immersive applications.

Original languageEnglish
Title of host publicationProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
PublisherIEEE
Pages204-209
Number of pages6
ISBN (Electronic)9781538692691
DOIs
Publication statusPublished - 15 Jan 2019
MoE publication typeA4 Article in a conference publication
EventIEEE International Conference on Artificial Intelligence and Virtual Reality - Taichung, Taiwan, Republic of China
Duration: 10 Dec 201812 Dec 2018
Conference number: 1

Publication series

NameProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018

Conference

ConferenceIEEE International Conference on Artificial Intelligence and Virtual Reality
Abbreviated titleAIVR
CountryTaiwan, Republic of China
CityTaichung
Period10/12/201812/12/2018

Keywords

  • AR
  • Empathic interfaces
  • Immersive environments
  • Interaction design
  • Mental demand
  • MR
  • UX
  • VR

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