Comparative reality: Measuring user experience and emotion in immersive virtual environments

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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Comparative reality : Measuring user experience and emotion in immersive virtual environments. / Greenfeld, Adam; Lugmayr, Artur; Lamont, Wesley.

Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018. IEEE, 2019. p. 204-209 8613667 (Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Greenfeld, A, Lugmayr, A & Lamont, W 2019, Comparative reality: Measuring user experience and emotion in immersive virtual environments. in Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018., 8613667, Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018, IEEE, pp. 204-209, IEEE International Conference on Artificial Intelligence and Virtual Reality, Taichung, Taiwan, Republic of China, 10/12/2018. https://doi.org/10.1109/AIVR.2018.00048

APA

Greenfeld, A., Lugmayr, A., & Lamont, W. (2019). Comparative reality: Measuring user experience and emotion in immersive virtual environments. In Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 (pp. 204-209). [8613667] (Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018). IEEE. https://doi.org/10.1109/AIVR.2018.00048

Vancouver

Greenfeld A, Lugmayr A, Lamont W. Comparative reality: Measuring user experience and emotion in immersive virtual environments. In Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018. IEEE. 2019. p. 204-209. 8613667. (Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018). https://doi.org/10.1109/AIVR.2018.00048

Author

Greenfeld, Adam ; Lugmayr, Artur ; Lamont, Wesley. / Comparative reality : Measuring user experience and emotion in immersive virtual environments. Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018. IEEE, 2019. pp. 204-209 (Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018).

Bibtex - Download

@inproceedings{398bbe6dc7c14b3593e6d0415d7bf6d5,
title = "Comparative reality: Measuring user experience and emotion in immersive virtual environments",
abstract = "In this work we present the results of a large-scale comparative user-experience study measuring the user-experience and emotions of a test-group exposed to five immersive virtual reality environments: HMD, large immersive display, mobile VR, AR (HoloLens), and tablet PC. We critically analyze current Mixed Reality (MR) design guidelines typically used in Virtual Reality (VR) and Augmented Reality (AR) to support developers in creating engaging and accessible content. Through a mixed method approach-ranging from questionnaires, measuring mental effort, biofeedback, and interviews-we obtained new insights into participant's attitudes, interaction patterns, behavior, emotional state, and mental effort. Overall, we redefined existing design and usability guidelines to enable developers to create more intuitive and immersive content based on our insights. A UX design approach is pivotal for the enhancement of immersive applications.",
keywords = "AR, Empathic interfaces, Immersive environments, Interaction design, Mental demand, MR, UX, VR",
author = "Adam Greenfeld and Artur Lugmayr and Wesley Lamont",
year = "2019",
month = "1",
day = "15",
doi = "10.1109/AIVR.2018.00048",
language = "English",
series = "Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018",
publisher = "IEEE",
pages = "204--209",
booktitle = "Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018",
address = "United States",

}

RIS - Download

TY - GEN

T1 - Comparative reality

T2 - Measuring user experience and emotion in immersive virtual environments

AU - Greenfeld, Adam

AU - Lugmayr, Artur

AU - Lamont, Wesley

PY - 2019/1/15

Y1 - 2019/1/15

N2 - In this work we present the results of a large-scale comparative user-experience study measuring the user-experience and emotions of a test-group exposed to five immersive virtual reality environments: HMD, large immersive display, mobile VR, AR (HoloLens), and tablet PC. We critically analyze current Mixed Reality (MR) design guidelines typically used in Virtual Reality (VR) and Augmented Reality (AR) to support developers in creating engaging and accessible content. Through a mixed method approach-ranging from questionnaires, measuring mental effort, biofeedback, and interviews-we obtained new insights into participant's attitudes, interaction patterns, behavior, emotional state, and mental effort. Overall, we redefined existing design and usability guidelines to enable developers to create more intuitive and immersive content based on our insights. A UX design approach is pivotal for the enhancement of immersive applications.

AB - In this work we present the results of a large-scale comparative user-experience study measuring the user-experience and emotions of a test-group exposed to five immersive virtual reality environments: HMD, large immersive display, mobile VR, AR (HoloLens), and tablet PC. We critically analyze current Mixed Reality (MR) design guidelines typically used in Virtual Reality (VR) and Augmented Reality (AR) to support developers in creating engaging and accessible content. Through a mixed method approach-ranging from questionnaires, measuring mental effort, biofeedback, and interviews-we obtained new insights into participant's attitudes, interaction patterns, behavior, emotional state, and mental effort. Overall, we redefined existing design and usability guidelines to enable developers to create more intuitive and immersive content based on our insights. A UX design approach is pivotal for the enhancement of immersive applications.

KW - AR

KW - Empathic interfaces

KW - Immersive environments

KW - Interaction design

KW - Mental demand

KW - MR

KW - UX

KW - VR

UR - http://www.scopus.com/inward/record.url?scp=85062177977&partnerID=8YFLogxK

U2 - 10.1109/AIVR.2018.00048

DO - 10.1109/AIVR.2018.00048

M3 - Conference contribution

T3 - Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018

SP - 204

EP - 209

BT - Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018

PB - IEEE

ER -

ID: 40178695