Comparative reality: Measuring user experience and emotion in immersive virtual environments

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Researchers

Research units

  • Curtin University of Technology

Abstract

In this work we present the results of a large-scale comparative user-experience study measuring the user-experience and emotions of a test-group exposed to five immersive virtual reality environments: HMD, large immersive display, mobile VR, AR (HoloLens), and tablet PC. We critically analyze current Mixed Reality (MR) design guidelines typically used in Virtual Reality (VR) and Augmented Reality (AR) to support developers in creating engaging and accessible content. Through a mixed method approach-ranging from questionnaires, measuring mental effort, biofeedback, and interviews-we obtained new insights into participant's attitudes, interaction patterns, behavior, emotional state, and mental effort. Overall, we redefined existing design and usability guidelines to enable developers to create more intuitive and immersive content based on our insights. A UX design approach is pivotal for the enhancement of immersive applications.

Details

Original languageEnglish
Title of host publicationProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
Publication statusPublished - 15 Jan 2019
MoE publication typeA4 Article in a conference publication
EventIEEE International Conference on Artificial Intelligence and Virtual Reality - Taichung, Taiwan, Republic of China
Duration: 10 Dec 201812 Dec 2018
Conference number: 1

Publication series

NameProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018

Conference

ConferenceIEEE International Conference on Artificial Intelligence and Virtual Reality
Abbreviated titleAIVR
CountryTaiwan, Republic of China
CityTaichung
Period10/12/201812/12/2018

    Research areas

  • AR, Empathic interfaces, Immersive environments, Interaction design, Mental demand, MR, UX, VR

ID: 40178695