Comedy in the Ludonarrative of Video Games

Oskari Kallio, Masood Masoodian*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)


Although humor is a prevalent component of numerous video games, thus far it has not been recognized as an established genre of its own. Comedy—the deliberate act to harness and perform humor—represents one, but an important segment of the emotional range that video games should aspire to cover. The challenge, however, lies in attempting to analyse various elements contributing to comedy, particularly with the inclusion of interactively as a fundamental element of video games. In this paper, we propose using the concept of ludonarrative as the basis for analysing comedy in video games. We approach ludonarrative comedy through examples that illustrate trends which can be discerned from games that introduce humor through their narrative and ludic (gameplay-related) elements.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Proceedings
EditorsEsteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
Number of pages12
ISBN (Electronic)978-3-319-99426-0
Publication statusPublished - 1 Jan 2018
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Entertainment Computing - Poznan, Poland
Duration: 17 Sep 201820 Sep 2018
Conference number: 17

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11112 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


ConferenceInternational Conference on Entertainment Computing
Abbreviated titleICEC
OtherHeld at the 24th IFIP World Computer Congress, WCC 2018
Internet address


  • Comedy
  • Computer games
  • Humor
  • Ludology
  • Ludonarrative
  • Narrative
  • Narratology
  • Video games


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