CloudVR: Cloud Accelerated Interactive Mobile Virtual Reality

Teemu Kämäräinen, Matti Siekkinen, Jukka Eerikäinen, Antti Ylä-Jääski

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

32 Citations (Scopus)


High quality immersive Virtual Reality experience currently requires a PC setup with cable connected head mounted display, which is expensive and restricts user mobility. This paper presents CloudVR which is a system for cloud accelerated interactive mobile VR. It is designed to provide short rotation and interaction latencies through panoramic rendering and dynamic object placement. CloudVR also includes rendering optimizations to reduce server-side computational load and bandwidth requirements between the server and client. Performance measurements with a CloudVR prototype suggest that the optimizations make it possible to double the server's framerate and halve the amount of bandwidth required and that small objects can be quickly moved at run time to client device for rendering to provide shorter interaction latency. A small-scale user study indicates that CloudVR users do not notice small network latencies (20ms) and even much longer ones (100-200ms) become non-trivial to detect when they do not affect the interaction with objects. Finally, we present a design of CloudVR extension to multi-user scenarios.
Original languageEnglish
Title of host publicationProceedings of the 26th ACM International Conference on Multimedia
Place of PublicationNew York, NY, USA
Number of pages9
ISBN (Print)978-1-4503-5665-7
Publication statusPublished - 15 Oct 2018
MoE publication typeA4 Conference publication
EventACM International Conference on Multimedia - Seoul, Korea, Republic of
Duration: 22 Oct 201826 Oct 2018
Conference number: 26


ConferenceACM International Conference on Multimedia
Abbreviated titleMM
Country/TerritoryKorea, Republic of


  • cloud
  • edge computing
  • optimization
  • rendering
  • unity
  • virtual reality


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