Cloud for Holography and Augmented Reality

Antonios Makris, Abderrahmane Boudi, Massimo Coppola, Luís Cordeiro, Massimiliano Corsini, Patrizio Dazzi, Ferran Diego Andilla, Yago González Rozas, Manos Kamarianakis, Maria Pateraki, Thu Le Pham, Antonis Protopsaltis, Aravindh Raman, Alessandro Romussi, Luís Rosa, Elena Spatafora, Tarik Taleb, Theodoros Theodoropoulos, Konstantinos Tserpes, Enrico ZschauUwe Herzog

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

12 Citations (Scopus)


The paper introduces the CHARITY framework, a novel framework which aspires to leverage the benefits of intelligent, network continuum autonomous orchestration of cloud, edge, and network resources, to create a symbiotic relationship between low and high latency infrastructures. These infrastructures will facilitate the needs of emerging applications such as holographic events, virtual reality training, and mixed reality entertainment. The framework relies on different enablers and technologies related to cloud and edge for offering a suitable environment in order to deliver the promise of ubiquitous computing to the NextGen application clients. The paper discusses the main pillars that support the CHARITY vision, and provide a description of the planned use cases that are planned to demonstrate CHARITY capabilities.
Original languageEnglish
Title of host publicationProceedings of IEEE 10th International Conference on Cloud Networking, CloudNet 2021
Number of pages9
ISBN (Electronic)978-1-6654-3538-3
ISBN (Print)978-1-6654-3539-0
Publication statusPublished - 29 Dec 2021
MoE publication typeA4 Conference publication
EventIEEE International Conference on Cloud Networking - Cookeville, United States
Duration: 8 Nov 202110 Nov 2021
Conference number: 10


ConferenceIEEE International Conference on Cloud Networking
Abbreviated titleCloudNet
Country/TerritoryUnited States
Internet address


  • Training
  • Symbiosis
  • Cloud computing
  • Intelligent networks
  • Conferences
  • Mixed reality
  • Entertainment industry


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