Challenge in digital games: Towards developing a measurement tool

Alena Denisova, Christian Guckelsberger, David Zendle

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

63 Citations (Scopus)

Abstract

Challenge is arguably the most important experience that players seek in digital games. However, without a measure of how challenged players feel during the act of play, it is hard to design games that are neither too easy nor too hard and, therefore, truly enjoyable. Especially in industry, challenge is dominantly assessed by means of manual play testing in ad-hoc trials. The aim of this research is to create a more systematic, complete, and reliable instrument to evaluate the level of players' experienced challenge in games in the form of a questionnaire. This paper presents the key results from an extensive literature survey which will inform further development. We survey definitions of challenge, challenge types, and their relation to player experience based on the observations of game designers. We furthermore draw from empirical findings in a diverse range of fields such as game studies, human computer interaction (HCI) and artificial intelligence (AI).

Original languageEnglish
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherACM
Pages2511-2519
Number of pages9
ISBN (Electronic)9781450346566
DOIs
Publication statusPublished - 2017
MoE publication typeA4 Conference publication
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - Colorado Convention Center, Denver, United States
Duration: 6 May 201711 May 2017
Conference number: 35
https://chi2017.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
Country/TerritoryUnited States
CityDenver
Period06/05/201711/05/2017
Internet address

Keywords

  • Challenge
  • Difficulty
  • Digital games
  • Player experience
  • Questionnaire
  • Survey

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