Abstract
OpenGL-grafiikkarajapinnan hajautus UDP/IP-protokollan broadcast-toimintoa käyttäen.
| Original language | English |
|---|---|
| Pages (from-to) | 65-72 |
| Journal | Journal of WSCG |
| Volume | 13 |
| Issue number | 2 |
| Publication status | Published - 2005 |
| MoE publication type | A1 Journal article-refereed |
Keywords
- distributed rendering
- OpenGL
- virtual reality
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