Abstract
OpenGL-grafiikkarajapinnan hajautus UDP/IP-protokollan broadcast-toimintoa käyttäen.
Original language | English |
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Pages (from-to) | 65-72 |
Journal | Journal of WSCG |
Volume | 13 |
Issue number | 2 |
Publication status | Published - 2005 |
MoE publication type | A1 Journal article-refereed |
Keywords
- distributed rendering
- OpenGL
- virtual reality