Broadcast GL: An Alternative Method for Distributing OpenGL API Calls to Multiple Rendering Slaves

Tommi Ilmonen, Markku Reunanen, Petteri Kontio

    Research output: Contribution to journalArticleScientificpeer-review

    Abstract

    OpenGL-grafiikkarajapinnan hajautus UDP/IP-protokollan broadcast-toimintoa käyttäen.
    Original languageEnglish
    Pages (from-to)65-72
    JournalJournal of WSCG
    Volume13
    Issue number2
    Publication statusPublished - 2005
    MoE publication typeA1 Journal article-refereed

    Keywords

    • distributed rendering
    • OpenGL
    • virtual reality

    Fingerprint

    Dive into the research topics of 'Broadcast GL: An Alternative Method for Distributing OpenGL API Calls to Multiple Rendering Slaves'. Together they form a unique fingerprint.

    Cite this