Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences

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Abstract

This paper seeks to understand the connections between two previously disjoint subfields of game research and design: 1) the study of emotionally impactful games and 2) the study of game feel. Regarding games and emotion, we now understand aspects such as how negative emotions are appreciated in games and can be a desirable quality for designers and players alike. We also understand aspects of game feel such as the importance of responsive player character control and juicy (i.e. exaggerated) feedback for player actions. However, the literature on game feel rarely links to emotion research and focuses on a narrow subset of emotions/feelings such as satisfaction and control. Research is lacking on how game feel design can impact a wider palette of emotions, including negative ones, and how this may require one to "break the rules" of good game feel design, e.g., making it purposefully hard to control the player character. We bridge this gap by employing Constructivist Grounded Theory Analysis to understand a dataset comprising of interview data from 15 participants and 116 game mechanics from a diverse selection of games such as Journey, Celeste, and Freedom Bridge. Through this, we propose Expectation Modulation as the core theory to capture how game feel can elicit emotional experiences. Additionally, we identify 9 design techniques as central to crafting emotional experiences through game feel design.
Original languageEnglish
Title of host publicationFDG '25: Proceedings of the 20th International Conference on the Foundations of Digital Games
EditorsJohanna Pirker, Fares Kayali, Katta Spiel, Sabine Harrer, Sabine Harrer, Ahmed Khalifa, Gabriella A.B. Barros
PublisherACM
Pages1-17
Number of pages17
ISBN (Electronic)979-8-4007-1856-4
DOIs
Publication statusPublished - 9 May 2025
MoE publication typeA4 Conference publication
EventInternational Conference on the Foundations of Digital Games - Vienna & Graz, Austria
Duration: 15 Apr 202518 Apr 2025

Conference

ConferenceInternational Conference on the Foundations of Digital Games
Abbreviated titleFDG
Country/TerritoryAustria
CityVienna & Graz
Period15/04/202518/04/2025

Keywords

  • game feel
  • game design
  • player experience
  • juice
  • eudaimonia
  • video games
  • emotions

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  • Understanding the Design of Emotionally Impactful Game Feel

    Bhatnagar, P., Laattala, M., Dutta, S. & Hämäläinen, P., 14 Oct 2024, CHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM, p. 24-30

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    1 Citation (Scopus)
    94 Downloads (Pure)
  • "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games

    Denisova, A., Bopp, J., Nguyen, T. D. & Mekler, E., 6 May 2021, CHI 2021 - CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. ACM, p. 1-9 9 p. 120

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    Open Access
    File
    30 Citations (Scopus)
    195 Downloads (Pure)
  • Negative emotion, positive experience? Emotionally moving moments in digital games

    Bopp, J. A., Mekler, E. D. & Opwis, K., 1 Jan 2016, CHI 2016 – Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. p. 2996-3006 11 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    153 Citations (Scopus)

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