BetaBlocker

Till Bovermann

Research output: Artistic and non-textual formPerformanceArt in coproduction

Abstract

A meta live coding performance, toplap-compliant, with BetaBlocker in its various incarnations. BetaBlocker is a fictional CPU with 256 bytes of memory, running as homebrew software on a Nintendo DS and as demand-rate UGens on scsynth. It is a substantial part of several diverse projects such as a live coding environment with which one is able to perform while being drunk, and a research tool for the investigation into the materiality of digital media. Dave uses it to slow down the process of computation for live coding malleability while Till speeds it up to the Nyquist frequency to explore algorithms tangibly and hear their execution. Rocking the ambience with our BetaBlocker engines, this performance will contain various aspects of algorithms programming themselves, code as data as code as sound, genetic algorithms, SuperCollider, homebrew Nintendo DS software, and a serious sound system.
Original languageEnglish
Publication statusPublished - 2012
MoE publication typeF2 Public partial realisation of a work of art

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