Abstract
This article examines how women construct their gameplay identities in relation to the hegemonic “gamer” discourse. The article is based on semi-structured in-depth interviews with women who occupy central roles in the Finnish gaming industry. We deploy Judith Butler’s theorization of performative identity construction to examine how the women negotiate their identity in relation to the hegemonic gamer discourse, focusing on how they both embrace and resist the hegemonic, masculine constructions of gameplay. The study shows the dynamics surrounding the gamer identity. While women submit to the hegemonic gamer discourse, reproducing the masculine gamer notions to gain recognition as a viable member of the gameplay community, the study also identifies how subversive opportunities arise as the women deploy new, alternative versions of gamer identity. The hegemonic discourse is subverted through the identity position of tech-savvy, which departs from the masculine connotations.
Original language | English |
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Pages (from-to) | 461-481 |
Number of pages | 21 |
Journal | Games and Culture |
Volume | 17 |
Issue number | 3 |
Early online date | 16 Sept 2021 |
DOIs | |
Publication status | Published - May 2022 |
MoE publication type | A1 Journal article-refereed |
Keywords
- digital games
- gamer identity
- gender
- performativity
- resistance
- diversity, equality and inclusion
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Women imitate masculine traits to be taken seriously as gamers, study finds
18/10/2022 → 30/11/2022
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