Augmented audio with behind-the-head listening device

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Standard

Augmented audio with behind-the-head listening device. / Puomio, Otto; Gonzalez Diaz, Raimundo; Lokki, Tapio.

2019 AES International Conference on Immersive and Interactive Audio. ed. / Tony Tew; Duncan Williams. Audio Engineering Society (AES), 2019. p. 1-9.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Puomio, O, Gonzalez Diaz, R & Lokki, T 2019, Augmented audio with behind-the-head listening device. in T Tew & D Williams (eds), 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society (AES), pp. 1-9, AES International Conference on Immersive and Interactive Audio, York, United Kingdom, 27/03/2019.

APA

Puomio, O., Gonzalez Diaz, R., & Lokki, T. (2019). Augmented audio with behind-the-head listening device. In T. Tew, & D. Williams (Eds.), 2019 AES International Conference on Immersive and Interactive Audio (pp. 1-9). Audio Engineering Society (AES).

Vancouver

Puomio O, Gonzalez Diaz R, Lokki T. Augmented audio with behind-the-head listening device. In Tew T, Williams D, editors, 2019 AES International Conference on Immersive and Interactive Audio. Audio Engineering Society (AES). 2019. p. 1-9

Author

Puomio, Otto ; Gonzalez Diaz, Raimundo ; Lokki, Tapio. / Augmented audio with behind-the-head listening device. 2019 AES International Conference on Immersive and Interactive Audio. editor / Tony Tew ; Duncan Williams. Audio Engineering Society (AES), 2019. pp. 1-9

Bibtex - Download

@inproceedings{320b34ee0a90460aae3a50c47629af91,
title = "Augmented audio with behind-the-head listening device",
abstract = "This paper studies a novel personal listening device, HUMU Augmented Audio Cushion™, in the context of spatial audio. The case study explored ways to reproduce binaural audio with this device, which in normal use is located behind the listener. Several techniques were applied to binaural signals to render spatial sound, but none of them worked perfectly and bring the sound image in front of the listener. The device, which also provides tactile information for a user, is really close to the listener’s head, thus traditional far-field techniques failed to perform cross-talk cancellation. However, two listening tests revealed that the implemented techniques worked to some extent, however, many open research questions were left for future research.",
keywords = "augmented reality audio, vibration, loudspeaker, binaural reproduction",
author = "Otto Puomio and {Gonzalez Diaz}, Raimundo and Tapio Lokki",
note = "| openaire: EC/H2020/727305/EU//Acoutect",
year = "2019",
month = "3",
day = "17",
language = "English",
pages = "1--9",
editor = "Tony Tew and Duncan Williams",
booktitle = "2019 AES International Conference on Immersive and Interactive Audio",
publisher = "Audio Engineering Society (AES)",

}

RIS - Download

TY - GEN

T1 - Augmented audio with behind-the-head listening device

AU - Puomio, Otto

AU - Gonzalez Diaz, Raimundo

AU - Lokki, Tapio

N1 - | openaire: EC/H2020/727305/EU//Acoutect

PY - 2019/3/17

Y1 - 2019/3/17

N2 - This paper studies a novel personal listening device, HUMU Augmented Audio Cushion™, in the context of spatial audio. The case study explored ways to reproduce binaural audio with this device, which in normal use is located behind the listener. Several techniques were applied to binaural signals to render spatial sound, but none of them worked perfectly and bring the sound image in front of the listener. The device, which also provides tactile information for a user, is really close to the listener’s head, thus traditional far-field techniques failed to perform cross-talk cancellation. However, two listening tests revealed that the implemented techniques worked to some extent, however, many open research questions were left for future research.

AB - This paper studies a novel personal listening device, HUMU Augmented Audio Cushion™, in the context of spatial audio. The case study explored ways to reproduce binaural audio with this device, which in normal use is located behind the listener. Several techniques were applied to binaural signals to render spatial sound, but none of them worked perfectly and bring the sound image in front of the listener. The device, which also provides tactile information for a user, is really close to the listener’s head, thus traditional far-field techniques failed to perform cross-talk cancellation. However, two listening tests revealed that the implemented techniques worked to some extent, however, many open research questions were left for future research.

KW - augmented reality audio

KW - vibration

KW - loudspeaker

KW - binaural reproduction

M3 - Conference contribution

SP - 1

EP - 9

BT - 2019 AES International Conference on Immersive and Interactive Audio

A2 - Tew, Tony

A2 - Williams, Duncan

PB - Audio Engineering Society (AES)

ER -

ID: 33996775