Artistic Strategies Towards a Possible Performative Approach to Embodiment in VR

Research output: Chapter in Book/Report/Conference proceedingConference contributionProfessional


Research units


Creating and experiencing immersive virtual environments with a performative nature designed for Virtual Reality (VR), demand for an artist to face complex and peculiar strategies of embodiment, it needs answering questions related to the relationship between the body in the physical world and the virtual environment and finally it needs addressing the ethical aspect of subjecting participant to a forced disembodiment, that could be quite traumatic for some. The present paper provides a brief introduction to some key questions arisen during the initial steps of my artistic research in the field of audiovisual immersive environments. My attempt is to approach the subject from the experiential, rather than the technological point of view, putting VR in continuity with a tradition of performance and sonic arts, presenting an overview of some of the premises, directions, as well as challenges for a possible approach towards the relationship between human body and machine generated virtual environments in VR.


Original languageEnglish
Title of host publicationAdjunct Publication of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video. TVX2018, ACM (2018)
Publication statusPublished - 2018
MoE publication typeD3 Professional conference proceedings
EventACM International Conference on Interactive Experiences for Television and Online Video: Arts & Technology - Hanyang University, Seoul, Korea, Republic of
Duration: 26 Jun 201828 Jun 2018
Conference number: 5


ConferenceACM International Conference on Interactive Experiences for Television and Online Video
Abbreviated titleACM TVX
CountryKorea, Republic of
Internet address

    Research areas

  • Artistic research, embodiment, re-embodiment, dis-embodiment, immersion

ID: 31196813