Applying game achievement systems to enhance user experience in a photo sharing service

Markus Montola*, Timo Nummenmaa, Andrés Lucero, Marion Boberg, Hannu Korhonen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

100 Citations (Scopus)

Abstract

Achievement systems are reward structures providing additional goals for players, and thus extending the play time of videogames. In this paper, we explore how applications other than games could benefit from achievement systems, and how users perceive this additional content in a service. For this purpose, we added an achievement system to a geo-tagged photo sharing service called Nokia Image Space. The results suggest that there is some potential in achievement systems outside the game domain. The achievements triggered some friendly competition and comparison between users. However, many users were not convinced, expressing concerns about the achievements motivating undesirable usage patterns. Therefore, an achievement system poses certain design considerations when applied in nongame software.

Original languageEnglish
Title of host publicationMindTrek 2009 - 13th International Academic MindTrek Conference
Subtitle of host publicationEveryday Life in the Ubiquitous Era
PublisherACM
Pages94-97
Number of pages4
ISBN (Print)9781605586335
DOIs
Publication statusPublished - 1 Dec 2009
MoE publication typeA4 Article in a conference publication
EventMindTrek Conference - Tampere, Finland
Duration: 30 Sep 20092 Oct 2009
Conference number: 13
http://www.mindtrek.org/2009/

Conference

ConferenceMindTrek Conference
Abbreviated titleMindTrek
CountryFinland
CityTampere
Period30/09/200902/10/2009
Internet address

Keywords

  • Achievements
  • Photo sharing
  • Playfulness
  • User experience

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