Animating with style: defining expressive semantics of motion

Klaus Förger*, Tapio Takala

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

4 Citations (Scopus)

Abstract

Actions performed by a virtual character can be controlled with verbal commands such as ‘walk five steps forward’. Similar control of the motion style, meaning how the actions are performed, is complicated by the ambiguity of describing individual motions with phrases such as ‘aggressive walking’. In this paper, we present a method for controlling motion style with relative commands such as ‘do the same, but more sadly’. Based on acted example motions, comparative annotations, and a set of calculated motion features, relative styles can be defined as vectors in the feature space. We present a new method for creating these style vectors by finding out which features are essential for a style to be perceived and eliminating those that show only incidental correlations with the style. We show with a user study that our feature selection procedure is more accurate than earlier methods for creating style vectors, and that the style definitions generalize across different actors and annotators. We also present a tool enabling interactive control of parametric motion synthesis by verbal commands. As the control method is independent from the generation of motion, it can be applied to virtually any parametric synthesis method.

Original languageEnglish
Pages (from-to)191-203
Number of pages13
JournalVISUAL COMPUTER
Volume32
Issue number2
DOIs
Publication statusPublished - 1 Feb 2016
MoE publication typeA1 Journal article-refereed

Keywords

  • Computer animation
  • Feature extraction
  • Feature selection
  • Human motion
  • Motion style
  • Motion synthesis
  • Style vector
  • Verbal description of motion style

Fingerprint

Dive into the research topics of 'Animating with style: defining expressive semantics of motion'. Together they form a unique fingerprint.

Cite this