An overview of game-based learning in building services engineering education

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An overview of game-based learning in building services engineering education. / Alanne, Kari.

In: European Journal of Engineering Education, Vol. 41, No. 2, 03.03.2016, p. 204-219.

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@article{b2202e8a69864b9d9bb8e8bc5d1acbdd,
title = "An overview of game-based learning in building services engineering education",
abstract = "To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future.",
keywords = "building services engineering, game-based learning, gamification",
author = "Kari Alanne",
year = "2016",
month = "3",
day = "3",
doi = "10.1080/03043797.2015.1056097",
language = "English",
volume = "41",
pages = "204--219",
journal = "European Journal of Engineering Education",
issn = "0304-3797",
number = "2",

}

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TY - JOUR

T1 - An overview of game-based learning in building services engineering education

AU - Alanne, Kari

PY - 2016/3/3

Y1 - 2016/3/3

N2 - To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future.

AB - To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future.

KW - building services engineering

KW - game-based learning

KW - gamification

UR - http://www.scopus.com/inward/record.url?scp=84955408048&partnerID=8YFLogxK

U2 - 10.1080/03043797.2015.1056097

DO - 10.1080/03043797.2015.1056097

M3 - Article

VL - 41

SP - 204

EP - 219

JO - European Journal of Engineering Education

JF - European Journal of Engineering Education

SN - 0304-3797

IS - 2

ER -

ID: 1483433