An overview of game-based learning in building services engineering education
Research output: Contribution to journal › Article › Scientific › peer-review
To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future.
|Number of pages||16|
|Journal||European Journal of Engineering Education|
|Publication status||Published - 3 Mar 2016|
|MoE publication type||A1 Journal article-refereed|
- building services engineering, game-based learning, gamification