Abstract
To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future.
| Original language | English |
|---|---|
| Pages (from-to) | 204-219 |
| Number of pages | 16 |
| Journal | European Journal of Engineering Education |
| Volume | 41 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 3 Mar 2016 |
| MoE publication type | A1 Journal article-refereed |
Keywords
- building services engineering
- game-based learning
- gamification
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