An overview of game-based learning in building services engineering education

Kari Alanne*

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

10 Citations (Scopus)

Abstract

To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future.

Original languageEnglish
Pages (from-to)204-219
Number of pages16
JournalEuropean Journal of Engineering Education
Volume41
Issue number2
DOIs
Publication statusPublished - 3 Mar 2016
MoE publication typeA1 Journal article-refereed

Keywords

  • building services engineering
  • game-based learning
  • gamification

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